![]() ![]() As everyone and his dog has previously stated, it appears just like the style used in that age-old A-ha video for Take On Me. All characters are like black-and-white sketches of people, except they constantly active to give them a mesmerising animated quality. ![]() Part of this is to make it seem like you are playing an interactive book, but it also lets the character art be expanded to fill the screen more, which is definitely good news considering the fantastic style employed. The first thing to note is that the DS is held just like during Brain Training, in other words on its side like a book. This may have worked quite well, but Cing has devised an even better approach for Hotel Dusk. In Another Code the graphical approach was to have a top-down viewpoint on the lower DS screen, where the stylus controlled the main character, whilst the top switched between highly detailed static images at the appropriate times. But little do you know there is far more to it than meets the eye. After years of hitting road block after road block, you stumble across a dingy accommodation called Hotel Dusk, expecting your stay to be as downbeat as the place itself. Hard-edged through and through, only the determination to find your ex-partner Bradley and seek enlightenment as to why he betrayed the force and his closest friend keep you waking up each morning. ![]() Life has been hard on you since handing in your badge and hitting the rocky road life seems to have dealt you, and as a result you do not give a damn about anyone or anything. You are Kyle Hyde, ex-officer of the law turned salesman peddling wares to folks across the country. ![]()
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